Melandru's Resiliance is purely a farming skill. In a proper team theres no guarantee that you'll become hexed/conditioned enough to warrent using your elite slot on it. Broadhead Arrow or Prep Shot or Burning Arrow will almost always be a better choice.
If your tanking, Whirling Defences, Dryders Defences and Lightning Reflexes are better. Evasion is much better than a little regen, especially if your tanking lots of very dangerous melee attackers (like Awakened Dune Carvers).
If your farming an area that you know you'll become hexed in alot then this is where Melandrus Resiliance comes in, since Rangers don't have enough armour to begin with and aren't all that well suited to farming places with an excessive amount of conditions or hexes its best just left to the Warrior/Rangers.
R/Mo for Draw Conditions isn't much use, it just cuts down entirely on the fact your suppose to be helping to kill the enemies. On an Mo/R it could be a good choice though since it only needs 9 WS to meet its recharge. Could be a good choice for a Prot monk, in condition heavy areas. But you'd probably be best off just taking Shield of Regen and going /E.
Lets be honest, your not really helping anyone if all you're doing in a team is Drawing conditions and ocassionally crippling something, you could probably help more by going /P and bringing Never Give Up.
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